Hostile, engine updates
Hostile has been updated to now have two branches in development. One branch uses the Half-Life 2: Episode 1 engine, for games like Counter-Strike: Source, and Half-Life 2: Death Match. The other uses the newer Half-Life 2: Episode 2 engine, or the Orange Box engine, for games like Day of Defeat: Source and Team Fortress 2. Anyways, Hostile now supports more games, all the features that worked with Counter-Strike: Source work with the new games, and here are some videos. Be sure to watch them in You Tube’s new 720p HD, because they look horrible otherwise.
Hostile in Day of Defeat: Source
Hostile in Team Fortress 2
New friends system
I completed the new friends system a couple of days ago, it replaces the old friends system that just read your friends off of the steam-community.
It saves all your friends steam-id’s to a file and displays their current in-game name whenever you join a server that they are in, this way you don’t have to re-add your friends when you restart or they change their name. Also the knife bot, and trigger bot use the friends system as well as the aim bot so you dont have to disable those features when your playing against friends, just enable the “Don’t aim at friends” option.
New GUI skin
Here is the third GUI skin I’ve created for hostile, and a couple of windows that I’ve completed.
It’s not perfect, and it doesn’t show the full capabilities of the skinning system, but meh, looks pretty good to me given my lack of artistic ability. I’ll probably make a better one later, we’ll see.



